![]() ![]() Simultaneously, 343 Industries’ new game charts its own course. Whether it’s the satisfying stick of a plasma grenade, the haughty cries of a sword-wielding stealth Elite, or the gradual discovery of a mysterious Halo ring, Infinite is an homage to Combat Evolved, 20 years after that first release. As one of the most recognizable “feels” of play, it’s confidently nostalgic and rooted in an established legacy, ably recalling the earliest games in the series. Halo Infinite walks a narrow line between old and new and does it with as much success as I’ve seen from a game. But no plan survives first contact with the enemy, and I’m eventually scaling the outer fort wall and dropping into a nest of entrenched Brutes, as the familiar rattle of my assault rifle begins to clear the way. ![]() While my marines disembark and charge ahead, I grapple up into the nearby hills and begin to pick off Jackals with a unique variant sniper rifle – spoils of an earlier conquest. With each explosive cannon blast, the outer sentries prove they’re not much of a threat, but my foes have prepared for this approach, and the narrow mountain path hits a blockade. I rumble along in the armored cocoon of my Scorpion tank, scaling an elevated path to the Banished stronghold. And, on Xbox Series X as well as supported PCs, enjoy enhanced features like up to 4k resolution at 60FPS in campaign and greatly reduced load times creating seamless gameplay that usher in the next generation of gaming.*
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